DESCRIPTION: very easy to encourage hydraulic pistons
PROGRAM: cinema 4d r11.5
Hello everybody s:
Today I bring a trick to make pistons, for example you want to animate an excavator shovel, because with this trick you will be very easy to make pistons that move.
The first is the model, and we will make it easy, two cubes and two cylinders (ufff that difficult).
equal cubes and cylinders one bigger than the other and we put the origin in the lower part ¿?¿?... better a picture is worth a thousand words: ^)
cylinders in the Z axis (blue) must be the axis of the cylinder. For if it is not clear, to put the axles in place to do editable objects and activate the button in the left column, the fourth starting from the top and move the shaft anywhere.
After taking it places like in the picture below.
As cool paint in the paint lol!! Well what we were going.
shafts have to be in the marked and the cylinders have to make them children of the cube that are closer. So
Now we add to each cylinder a label "objective" and you get into the box that says "target object" cylinder hand, that is, in the label "objective" of the object cylinder is to put the cilindro1 and viceversa.OK object? And it has to be so.
And now if you turn the shaft that I have indeed marked the result.
you like it?
Greetings