Friday, October 8, 2010

Truck Carpet Kits Plans

METALLIC STRUCTURES (so simple)

DESCRIPTION: creating metal structures (cranes, fences, structures, etc ...) with various tricks and easy.
PROGRAM: cinema 4d r11.5 Let

easily create structures with various tricks, every trick leaves a different finish and can be used depending on circumstances.

clarify that these tricks are pulled out of institutes and individuals C4DES forum, I only explained and reunified. The trick is not entirely mine, but I put my personal touch.

started!! I think a cube and we make a rectangular shape but not subdivided, we segment 1. Now we do editable and triangles, but there is a problem, the edges that we believe will serve us to create the structure and the triangle structure is not very good, talking about architecture.
So it's best to get the tool and make a sharp knife to our taste or depending on what you want. To let something like this:


Now we put edges mode and select all the edges. We're going to structure / Edit Spline / Spline edges. We create a spline in the shape of the bucket, we get out of the bucket and if you hide the cube you will see her better. We forget
spline for now, let's do something else.


Now duplicate the cube (Ctrl + c / Ctrl + v / over the cube) rename it, not tiing as "hub sites" and select all faces. Now we set the interior extrusion tool (right click mouse), deactivate the option "preserve groups" and do an extrusion to get something like this:


and establish selection (top menu / selection / set selection) and forget about it.

You will ask to have done all this and forget about it, for now just to explain it all faster and better.
We put each cube (cube, cube spline and polygons) to see them well separated, thus:


now apply the tricks, starting with the simplest. Let
modeling using an object called "formation of atoms" . Just create the object and introduce the cube inside the object, as you see us on every edge creates a pipe and at every point a sphere. then we set the parameters to our liking.


For the second way we use the spline we created earlier. Now we create a circle and put him in step with what we want. We Nurbs tour and introduce the two objects inside (the circle must be above the spline in the hierarchy) and now this. Stay like this:

And finally we will use the "hub sites." We
double click on the tag selection created earlier, we see that these sites are selected before and we suppress the keyboard. And this:


Well, what tricks they are already explained, but why three different ways? very simple, according to the scene need one thing or another, for example:

If we structure it will look very closely you can use the first two forms, as the level of detail is better and creates a lot of polygons.

If our object is a background prop hardly need details, use the last form since it creates very few polygons and the scene less burden.

Sure there are thousands of way to do it, if you know another comentamelo, if you have questions comentamelo, if you get bored comentamelo ,..... hehe

a greeting and to serve you

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