HELLO EVERYONE !!!!!!!
Today I decided to blog tips and tricks to share with everyone.
DESCRIPTION: Trick to speed up the rendering with pirocluster
PROGRAM: cinema 4d r11.5
know everyone working with pirocluster cinema that carries much of render, to the point of rendering time multiplied by ten. A little trick is as follows: The material
"volume tracer of pirocluster have several options, if configured, knowing what we were able to achieve very good results and rendering the render time down, but there comes the problem Do We Know how to configure them for each scene? would be a tedious task a little set up and test until you gear. The solution is in a pre-set configurations which has by default. If we double click on the material dialog box opens, there is a drop-down look that says "render mode" in which we have three options. By default it to "crispy" and each makes a function:
crispy: render high - low speed
crispy - gas: render half - average speed
hazy: render low - high speed
And then there's the user to configure it manually.
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need to use one or the other, eg
for a quick animation as a moving car ; fast and leaving a trail of dust, I would use "hazy"
for higher still image details "crispy"
and an animation where is the most remarkable pirocluster would use "crispy" gas "
or so to get an idea of \u200b\u200bhow to use each of the settings, but also say that in most cases there are no major differences between the two regarding the rendering, the most notable is the time saved one.
I hope you like! , ^)
a greeting
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