Cooking a new tutorial (Xpresso)
that I have with this vacation and leave time not to leave home because I was very bored, so I decided to create an Institute / Xpresso course.
The Institute / course will be very long and extensive, since I will not let me play all Xpresso anything on the road. Took about 5 hours with him, and are 30 pages, 25 images and I've only touched the Xpresso editor interface.
I have decided to make a tuto for the Xpresso material is scarce and poorly organized. Besides all that, the help of cinema brings a lot of stuff about it but a little confusing, so I'll explain everything as I would have liked me to explain to me.
I will also include several institutes on how to do different things, I have many in mind of those which I have done, but I need color. If you have mini-institutes on how to do something in Xpress could be included in the tutorial / course. Let me get whatever.
Wednesday, December 22, 2010
Friday, December 3, 2010
Will I Have Ewcm Before My Period
Lightworks is now available for download very easy
now available for free download, we have to wait, but here's echo
Lightworks vein 10.01
you enjoy
now available for free download, we have to wait, but here's echo
Lightworks vein 10.01
you enjoy
Friday, November 26, 2010
Phrases On The Wedding Card
create pistons
DESCRIPTION: very easy to encourage hydraulic pistons
PROGRAM: cinema 4d r11.5
Hello everybody s:
Today I bring a trick to make pistons, for example you want to animate an excavator shovel, because with this trick you will be very easy to make pistons that move.
The first is the model, and we will make it easy, two cubes and two cylinders (ufff that difficult).
equal cubes and cylinders one bigger than the other and we put the origin in the lower part ¿?¿?... better a picture is worth a thousand words: ^)
cylinders in the Z axis (blue) must be the axis of the cylinder. For if it is not clear, to put the axles in place to do editable objects and activate the button in the left column, the fourth starting from the top and move the shaft anywhere.
After taking it places like in the picture below.
As cool paint in the paint lol!! Well what we were going.
shafts have to be in the marked and the cylinders have to make them children of the cube that are closer. So
I hope to serve you
DESCRIPTION: very easy to encourage hydraulic pistons
PROGRAM: cinema 4d r11.5
Hello everybody s:
Today I bring a trick to make pistons, for example you want to animate an excavator shovel, because with this trick you will be very easy to make pistons that move.
The first is the model, and we will make it easy, two cubes and two cylinders (ufff that difficult).
equal cubes and cylinders one bigger than the other and we put the origin in the lower part ¿?¿?... better a picture is worth a thousand words: ^)
cylinders in the Z axis (blue) must be the axis of the cylinder. For if it is not clear, to put the axles in place to do editable objects and activate the button in the left column, the fourth starting from the top and move the shaft anywhere.
After taking it places like in the picture below.
As cool paint in the paint lol!! Well what we were going.
shafts have to be in the marked and the cylinders have to make them children of the cube that are closer. So
Now we add to each cylinder a label "objective" and you get into the box that says "target object" cylinder hand, that is, in the label "objective" of the object cylinder is to put the cilindro1 and viceversa.OK object? And it has to be so.
And now if you turn the shaft that I have indeed marked the result.
you like it?
Greetings
Wednesday, November 24, 2010
Bible Black Streaming Japanese
LightWorks ON TRUE OPEN CODE SYMMETRY
Hello everybody s:
I am pleased to announce that Lightworks will go open source so we can all enjoy potential.
This is what it says their official website:
-EditShare is pleased to announce that Lightworks Academy ® and Emmy ® winning editing software award will be made available as open source.
used by editors as Chris Gill and multi Thelma Schoonmaker won an Oscar, Lightworks offers intuitive controls, advanced realtime effects , native of 2K DPX or red, and features multi-camera editing that remain the same.
Lightworks and offers capabilities well beyond the regular publishing solutions and EditShare is working to realize its full potential ... -
It is intended that in late November and is available for download, though the dates are seems to be a slight delay.
tightening a bit in its output to the world we can send some data FREE and join the project in different ways, as a user, developer, manufacturer, extensions or simply to be informed when it comes out. FREE list so take him out earlier.
To join go here:
download page and info Lightworks
And for those who do not know what LightWorks go here:
info on Lightworks
Hello everybody s:
I am pleased to announce that Lightworks will go open source so we can all enjoy potential.
This is what it says their official website:
-EditShare is pleased to announce that Lightworks Academy ® and Emmy ® winning editing software award will be made available as open source.
used by editors as Chris Gill and multi Thelma Schoonmaker won an Oscar, Lightworks offers intuitive controls, advanced realtime effects , native of 2K DPX or red, and features multi-camera editing that remain the same.
Lightworks and offers capabilities well beyond the regular publishing solutions and EditShare is working to realize its full potential ... -
It is intended that in late November and is available for download, though the dates are seems to be a slight delay.
tightening a bit in its output to the world we can send some data FREE and join the project in different ways, as a user, developer, manufacturer, extensions or simply to be informed when it comes out. FREE list so take him out earlier.
To join go here:
download page and info Lightworks
And for those who do not know what LightWorks go here:
info on Lightworks
a greeting and I will continue to report
Friday, November 5, 2010
Aftershave Packaging Description
Hello everyone, I
this post to warn that there is already TRUE SYMMETRY for cinema r12 64x. Is version 1.3 and have tried it on 64x r11.5 cinema and it works great. R12 cinema although I have not tried, the page says if it works. Thank
" emberintherain" plugin
TRUE 1.3 SYMMETRY C4Dcafe need to sign in to download
or from the author's website TRUE 1.3
SYMMETRY ; ¡¡¡¡¡ WARNING !!!!!!!!!!!!!
HE COMMITTED AN ERROR IN THE TRANSLATION OF THE PAGE AND THIS VERSION WILL NOT WORK ON R12. FEEL THE ERROR BUT
is working on it. Prove
and you tell me such.
a greeting: ^)
Sunday, October 24, 2010
Best Road Bike For Your Buck
x32 R12 x64 Windows 7 64X EXCHANGE ISSUER TO SIMULATE
Hello everyone
a couple of days ago I decided to get an update (renew or die.) I was with XP by fear of change that you always ask the same questions arise:
do you work well?
Will I fit right?
will I have problems?
...
not want to change because he had handled the worst operating system ever, Windows Vista. But I needed an OS that best handle my computer. Since XP is fine for PCs and old, but when your computer is advanced and need something to handle it better. It's like taking a ferrari with a SEAT600 wheels.
Well, why write this? you will wonder. The answer is simple, I've tried ... Works ... I recommend it.
My computer is a:
Processor: Intel Core Duo 2.2GHz 64
RAM: 4Gb
GRAPHICS: 9600GT Envy
1Ghz with RealFlow For example, a simple simulation of an issuer default parameters and the mesh (Mehserle) under the same conditions and a limitation of 5000 particles, it took me about 5 hours simulate. After installing the Windows 7 64x change was radical, the same situation 9 minutes.
cinema 4d r11.5 In a scene with: Ambient Occlusion
IG
And a simple transmitter with pirocluster + sky + ground.
¡¡¡¡¡¡¡¡¡ 3 hours !!!!!!!!! what you think.
Now, the change is less than 3 minutes.
For these reasons I recommend you to an OS cambiéis more in line with the computer that you may possess. Since the differences are very great in the 3D world.
In this case I'm talking about I own a PC ready to win7, but you must keep in mind that if your computer is older you get the OS to better manage the machine (a seat600, wheels for seat600 and for a ferrari, wheels for a ferrari)
SO
Some differences I mentioned.
* windows XP 32x * Windows 7
-RAM 64x max: 3-3.5GB ;-RAM max, so to speak, infinite
-No is able to maximize the "The
maximizes modern processors
-The graph is not controlled in the best conditions, works seamlessly
Hard drive speed-limited-current Unlimited
I tell you my experience because it was very good, but if you have problems with the OS comment and debate. Greetings
Hello everyone
a couple of days ago I decided to get an update (renew or die.) I was with XP by fear of change that you always ask the same questions arise:
do you work well?
Will I fit right?
will I have problems?
...
not want to change because he had handled the worst operating system ever, Windows Vista. But I needed an OS that best handle my computer. Since XP is fine for PCs and old, but when your computer is advanced and need something to handle it better. It's like taking a ferrari with a SEAT600 wheels.
Well, why write this? you will wonder. The answer is simple, I've tried ... Works ... I recommend it.
My computer is a:
Processor: Intel Core Duo 2.2GHz 64
RAM: 4Gb
GRAPHICS: 9600GT Envy
1Ghz with RealFlow For example, a simple simulation of an issuer default parameters and the mesh (Mehserle) under the same conditions and a limitation of 5000 particles, it took me about 5 hours simulate. After installing the Windows 7 64x change was radical, the same situation 9 minutes.
cinema 4d r11.5 In a scene with: Ambient Occlusion
IG
And a simple transmitter with pirocluster + sky + ground.
¡¡¡¡¡¡¡¡¡ 3 hours !!!!!!!!! what you think.
Now, the change is less than 3 minutes.
For these reasons I recommend you to an OS cambiéis more in line with the computer that you may possess. Since the differences are very great in the 3D world.
In this case I'm talking about I own a PC ready to win7, but you must keep in mind that if your computer is older you get the OS to better manage the machine (a seat600, wheels for seat600 and for a ferrari, wheels for a ferrari)
SO
Some differences I mentioned.
* windows XP 32x * Windows 7
-RAM 64x max: 3-3.5GB ;-RAM max, so to speak, infinite
-No is able to maximize the "The
maximizes modern processors
-The graph is not controlled in the best conditions, works seamlessly
Hard drive speed-limited-current Unlimited
I tell you my experience because it was very good, but if you have problems with the OS comment and debate. Greetings
Thursday, October 14, 2010
Nausea High In Stomach And Burping
MoGraph (particle dynamics)
DESCRIPTION: create an issuer MoGraph object as a particle emitter.
PROGRAM: cinema 4d r11.5
I launched it's tricks, so I'll show you a trick that is 100% mine. And I say this because I have not seen anywhere else, came out of my head for a problem with a user C4DES.
start? However, many times we need a transmitter with dynamic, is, that the objects that emit are influenced by the environment and themselves, this is achieved with Xpress and THIKING PARTICLES and I'll be honest, it is not easy get the results I will show now.
To give more excitement I am going to ask a question how simularíais a popcorn machine? if you know do not read lol! and you did not know I'll give you a quick and simple formula.
to not roll much (as I always do) just let me explain the process, the popcorn as you do.
First we create in order to issue, in my case I'll make a simple sphere, and create a clone object MoGraph. Insert the field in the object clone. Object clone
adjust it as follows:
MODE: linear
QUANTITY: 1
PX / Y / Z: 0
now encourage the Amount parameter. We get in the frame 0 and we give automatic keys, we go to frame 90 and change the value of number 100. We put a label of "rigid body" of MoGraph (not worth the dynamics has to be MoGraph) and give a play.
As you can see areas shoot out in all directions without control, but this has a solution.
I think a cylinder diameter is slightly larger than the area, and you turn off the caps. Now we put a floor object and They both put a label of "rigid body" of mogrph (I insist it has to be dynamic MoGraph and not) the object must be cloned into the cylinder and above the ground object. Press play .... and if you hide the cylinder better. Give back to play.
Now the water comes in one direction but with great force. That part is more complicated to handle.
Ahhhh! another thing ... if you have problems with the speed of simulation, osea your computer can not so many objects in the area will lower segments to 1. You'll see that some areas are horrible but if you give the renderer, which are really perfect. And the simulation very well.
For low speed is not as normal issuers, and that what we are doing is simulating a transmitter. To do this there are several ways:
random-effect: this effect can reduce speed slightly, making the fields are generated in a different place.
"With other objects, making a tour to get also objects to slow down. Ratio
-frame / object generated: The shoot out items that one is generated in the place of another, and make dynamic repel, if fewer objects are created by frame also got to slow down.
This trick can be applied to many things, especially working almost like RealFlow. You can make amazing effects and even simulate fluids at a much lower scale but with great results.
Here are some examples of what I accomplished. From realistic simulations to some tribal simulations without much detail.
This is echo in a few hours without much complication, imagine what can be achieved with a little more detail.
DESCRIPTION: create an issuer MoGraph object as a particle emitter.
PROGRAM: cinema 4d r11.5
I launched it's tricks, so I'll show you a trick that is 100% mine. And I say this because I have not seen anywhere else, came out of my head for a problem with a user C4DES.
start? However, many times we need a transmitter with dynamic, is, that the objects that emit are influenced by the environment and themselves, this is achieved with Xpress and THIKING PARTICLES and I'll be honest, it is not easy get the results I will show now.
To give more excitement I am going to ask a question how simularíais a popcorn machine? if you know do not read lol! and you did not know I'll give you a quick and simple formula.
to not roll much (as I always do) just let me explain the process, the popcorn as you do.
First we create in order to issue, in my case I'll make a simple sphere, and create a clone object MoGraph. Insert the field in the object clone. Object clone
adjust it as follows:
MODE: linear
QUANTITY: 1
PX / Y / Z: 0
now encourage the Amount parameter. We get in the frame 0 and we give automatic keys, we go to frame 90 and change the value of number 100. We put a label of "rigid body" of MoGraph (not worth the dynamics has to be MoGraph) and give a play.
As you can see areas shoot out in all directions without control, but this has a solution.
I think a cylinder diameter is slightly larger than the area, and you turn off the caps. Now we put a floor object and They both put a label of "rigid body" of mogrph (I insist it has to be dynamic MoGraph and not) the object must be cloned into the cylinder and above the ground object. Press play .... and if you hide the cylinder better. Give back to play.
Now the water comes in one direction but with great force. That part is more complicated to handle.
Ahhhh! another thing ... if you have problems with the speed of simulation, osea your computer can not so many objects in the area will lower segments to 1. You'll see that some areas are horrible but if you give the renderer, which are really perfect. And the simulation very well.
For low speed is not as normal issuers, and that what we are doing is simulating a transmitter. To do this there are several ways:
random-effect: this effect can reduce speed slightly, making the fields are generated in a different place.
"With other objects, making a tour to get also objects to slow down. Ratio
-frame / object generated: The shoot out items that one is generated in the place of another, and make dynamic repel, if fewer objects are created by frame also got to slow down.
This trick can be applied to many things, especially working almost like RealFlow. You can make amazing effects and even simulate fluids at a much lower scale but with great results.
Here are some examples of what I accomplished. From realistic simulations to some tribal simulations without much detail.
This is echo in a few hours without much complication, imagine what can be achieved with a little more detail.
greetings
Friday, October 8, 2010
Truck Carpet Kits Plans
METALLIC STRUCTURES (so simple)
DESCRIPTION: creating metal structures (cranes, fences, structures, etc ...) with various tricks and easy.
PROGRAM: cinema 4d r11.5 Let
easily create structures with various tricks, every trick leaves a different finish and can be used depending on circumstances.
clarify that these tricks are pulled out of institutes and individuals C4DES forum, I only explained and reunified. The trick is not entirely mine, but I put my personal touch.
started!! I think a cube and we make a rectangular shape but not subdivided, we segment 1. Now we do editable and triangles, but there is a problem, the edges that we believe will serve us to create the structure and the triangle structure is not very good, talking about architecture.
So it's best to get the tool and make a sharp knife to our taste or depending on what you want. To let something like this:
Now we put edges mode and select all the edges. We're going to structure / Edit Spline / Spline edges. We create a spline in the shape of the bucket, we get out of the bucket and if you hide the cube you will see her better. We forget
spline for now, let's do something else.
Now duplicate the cube (Ctrl + c / Ctrl + v / over the cube) rename it, not tiing as "hub sites" and select all faces. Now we set the interior extrusion tool (right click mouse), deactivate the option "preserve groups" and do an extrusion to get something like this:
and establish selection (top menu / selection / set selection) and forget about it.
You will ask to have done all this and forget about it, for now just to explain it all faster and better.
We put each cube (cube, cube spline and polygons) to see them well separated, thus:
now apply the tricks, starting with the simplest. Let
modeling using an object called "formation of atoms" . Just create the object and introduce the cube inside the object, as you see us on every edge creates a pipe and at every point a sphere. then we set the parameters to our liking.
For the second way we use the spline we created earlier. Now we create a circle and put him in step with what we want. We Nurbs tour and introduce the two objects inside (the circle must be above the spline in the hierarchy) and now this. Stay like this:
And finally we will use the "hub sites." We
double click on the tag selection created earlier, we see that these sites are selected before and we suppress the keyboard. And this:
Well, what tricks they are already explained, but why three different ways? very simple, according to the scene need one thing or another, for example:
If we structure it will look very closely you can use the first two forms, as the level of detail is better and creates a lot of polygons.
If our object is a background prop hardly need details, use the last form since it creates very few polygons and the scene less burden.
Sure there are thousands of way to do it, if you know another comentamelo, if you have questions comentamelo, if you get bored comentamelo ,..... hehe
a greeting and to serve you
DESCRIPTION: creating metal structures (cranes, fences, structures, etc ...) with various tricks and easy.
PROGRAM: cinema 4d r11.5 Let
easily create structures with various tricks, every trick leaves a different finish and can be used depending on circumstances.
clarify that these tricks are pulled out of institutes and individuals C4DES forum, I only explained and reunified. The trick is not entirely mine, but I put my personal touch.
started!! I think a cube and we make a rectangular shape but not subdivided, we segment 1. Now we do editable and triangles, but there is a problem, the edges that we believe will serve us to create the structure and the triangle structure is not very good, talking about architecture.
So it's best to get the tool and make a sharp knife to our taste or depending on what you want. To let something like this:
Now we put edges mode and select all the edges. We're going to structure / Edit Spline / Spline edges. We create a spline in the shape of the bucket, we get out of the bucket and if you hide the cube you will see her better. We forget
spline for now, let's do something else.
Now duplicate the cube (Ctrl + c / Ctrl + v / over the cube) rename it, not tiing as "hub sites" and select all faces. Now we set the interior extrusion tool (right click mouse), deactivate the option "preserve groups" and do an extrusion to get something like this:
and establish selection (top menu / selection / set selection) and forget about it.
You will ask to have done all this and forget about it, for now just to explain it all faster and better.
We put each cube (cube, cube spline and polygons) to see them well separated, thus:
now apply the tricks, starting with the simplest. Let
modeling using an object called "formation of atoms" . Just create the object and introduce the cube inside the object, as you see us on every edge creates a pipe and at every point a sphere. then we set the parameters to our liking.
For the second way we use the spline we created earlier. Now we create a circle and put him in step with what we want. We Nurbs tour and introduce the two objects inside (the circle must be above the spline in the hierarchy) and now this. Stay like this:
And finally we will use the "hub sites." We
double click on the tag selection created earlier, we see that these sites are selected before and we suppress the keyboard. And this:
Well, what tricks they are already explained, but why three different ways? very simple, according to the scene need one thing or another, for example:
If we structure it will look very closely you can use the first two forms, as the level of detail is better and creates a lot of polygons.
If our object is a background prop hardly need details, use the last form since it creates very few polygons and the scene less burden.
Sure there are thousands of way to do it, if you know another comentamelo, if you have questions comentamelo, if you get bored comentamelo ,..... hehe
a greeting and to serve you
Thursday, October 7, 2010
How To Get A Free Robot Costume In Poptropica
TRICK MAPPING (without bodypaint)
DESCRIPTION: mapping surfaces with different textures and effects.
PROGRAM: cinema 4d r11.5
Hello again tod @ s:
Today I bring a trick to make a spectacular mappings without bodypaint. Sometimes you do not have time to move your object to bodypaint bodypaint handle or do not know or just do not feel like using it, it depends on each one. I'll show you two tricks very good and easy to reach our goal.
Let's do a wall of a house, or whatever you want to be, which is in poor or old. I'll explain a little what we do and then explain in more detail:
The first trick will be to simulate the part of the plaster of the wall that has fallen, exposing the bricks. To do this we will use a selection of polygons label assigned to a channel material and to give depth displacement.
The second trick is to simulate stains and scuffs on the wall, for this we will create labels for use as weights alpha images, using the alpha channel of the paint material as we see fit.
Understood? after the mess!
First we create a bucket and climbed up a wall "may seem hard? I think not. Now give subdivisions and we do editable.
echo I have a subdivision of 15 x 15 in Y and X Z but not because we lack. It is important that this well-divided, but neither passed.
Now we will use the tool "section" and to make new edges on her face in which we are working, with the way we want to be breaking the plaster. Once done this select the polygon interior. Select a label created with these polygons (top toolbar / select / set selection)
our textures. To keep things simple we are going to catch much of the cinema preset. texture of bricks and other cement. A brick texture will activate the channel shift and configure it like this:
Bone shader we put a color and leave it blank, you will activate the "displacement subpoligonal" and we put up a negative number.
Now we apply two textures to the cube. The label on the brick texture give it a click and attributes we look for an option that says "Selection", we take the polygon selection tag we created earlier and drag in that space. Now we put a light active front and throw shadows, ground ¡¡¡¡¡¡¡ AND RENDER !!!!!!!!
This cool right?
And this is the result ... but the wall looks too new, we will put years. We first
Now paint the entire bottom of the wall to put a rusty texture. To make it more original paint the floor with a 100% and the slightly higher 50%, so we get a good blur.
Now create the texture you want, to give more realism and style to put a little rusty and a relief refractive thin but high.
I hope you find useful.
Greetings PS: If you still have doubts, discuss them without fear and suggestions for future tips.
DESCRIPTION: mapping surfaces with different textures and effects.
PROGRAM: cinema 4d r11.5
Hello again tod @ s:
Today I bring a trick to make a spectacular mappings without bodypaint. Sometimes you do not have time to move your object to bodypaint bodypaint handle or do not know or just do not feel like using it, it depends on each one. I'll show you two tricks very good and easy to reach our goal.
Let's do a wall of a house, or whatever you want to be, which is in poor or old. I'll explain a little what we do and then explain in more detail:
The first trick will be to simulate the part of the plaster of the wall that has fallen, exposing the bricks. To do this we will use a selection of polygons label assigned to a channel material and to give depth displacement.
The second trick is to simulate stains and scuffs on the wall, for this we will create labels for use as weights alpha images, using the alpha channel of the paint material as we see fit.
Understood? after the mess!
First we create a bucket and climbed up a wall "may seem hard? I think not. Now give subdivisions and we do editable.
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| De pictures to share in forums |
Now we will use the tool "section" and to make new edges on her face in which we are working, with the way we want to be breaking the plaster. Once done this select the polygon interior. Select a label created with these polygons (top toolbar / select / set selection)
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| De images to share in forums |
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| De images to share in forums |
Bone shader we put a color and leave it blank, you will activate the "displacement subpoligonal" and we put up a negative number.
Now we apply two textures to the cube. The label on the brick texture give it a click and attributes we look for an option that says "Selection", we take the polygon selection tag we created earlier and drag in that space. Now we put a light active front and throw shadows, ground ¡¡¡¡¡¡¡ AND RENDER !!!!!!!!
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| De pictures to share in forums |
Well, we will improve it by cracks, which are the same but with smaller pieces in the corners
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| De pictures to share in forums |
put in bridge and activate the selection tool, there's set to "painted vertices.
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| De pictures to share in forums |
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| In 3D LOROBOTO |
Once we have our stuff, we're the alpha channel and apply the shader "map points" (arrow / effects / vertex map) and we double-click on the image that appears. In the hollow drag the map labels of vertices that we believe in the paint and apply the material to the wall.
and render!!
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| Of 3D LOROBOTO |
But there is a glaring fault !!!!!!! the texture of brick covered out !!!!!!!!! It's okay, like all things cinema labels also have hierarchies, all you have to do is put the tag before the brick mold. As put
textures, these, will covering the previous layer in color, so be careful with the hierarchies.
Once they lock into place ..... RENDER ¡¡¡¡¡¡¡ !!!!!!!
Now if we look good.
textures, these, will covering the previous layer in color, so be careful with the hierarchies.
Once they lock into place ..... RENDER ¡¡¡¡¡¡¡ !!!!!!!
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| In 3D LOROBOTO |
If we like it to remain, we can always return to repaint the corners by double-clicking the label "map points".
If you put some texture and some quick touches in a few minutes we get something like this.
I hope you find useful.
Greetings PS: If you still have doubts, discuss them without fear and suggestions for future tips.
Lots Of Discharge After Brazilian Wax
TRICK FOR PyroCluster (render time)
HELLO EVERYONE !!!!!!!
Today I decided to blog tips and tricks to share with everyone.
DESCRIPTION: Trick to speed up the rendering with pirocluster
PROGRAM: cinema 4d r11.5
know everyone working with pirocluster cinema that carries much of render, to the point of rendering time multiplied by ten. A little trick is as follows: The material
"volume tracer of pirocluster have several options, if configured, knowing what we were able to achieve very good results and rendering the render time down, but there comes the problem Do We Know how to configure them for each scene? would be a tedious task a little set up and test until you gear. The solution is in a pre-set configurations which has by default. If we double click on the material dialog box opens, there is a drop-down look that says "render mode" in which we have three options. By default it to "crispy" and each makes a function:
crispy: render high - low speed
crispy - gas: render half - average speed
hazy: render low - high speed
And then there's the user to configure it manually.
As
HELLO EVERYONE !!!!!!!
Today I decided to blog tips and tricks to share with everyone.
DESCRIPTION: Trick to speed up the rendering with pirocluster
PROGRAM: cinema 4d r11.5
know everyone working with pirocluster cinema that carries much of render, to the point of rendering time multiplied by ten. A little trick is as follows: The material
"volume tracer of pirocluster have several options, if configured, knowing what we were able to achieve very good results and rendering the render time down, but there comes the problem Do We Know how to configure them for each scene? would be a tedious task a little set up and test until you gear. The solution is in a pre-set configurations which has by default. If we double click on the material dialog box opens, there is a drop-down look that says "render mode" in which we have three options. By default it to "crispy" and each makes a function:
crispy: render high - low speed
crispy - gas: render half - average speed
hazy: render low - high speed
And then there's the user to configure it manually.
|
| De pictures to share in forums |
need to use one or the other, eg
for a quick animation as a moving car ; fast and leaving a trail of dust, I would use "hazy"
for higher still image details "crispy"
and an animation where is the most remarkable pirocluster would use "crispy" gas "
or so to get an idea of \u200b\u200bhow to use each of the settings, but also say that in most cases there are no major differences between the two regarding the rendering, the most notable is the time saved one.
I hope you like! , ^)
a greeting
Thursday, September 30, 2010
Quo Brushes Vs Mac Brushes
ARRIVES THE UNITY3
Hello again.
can download
sample video
Hello again.
Just the unity3, according put on your page have inserted more than 200 new features.
can download
free version of the program with 30 days leave pro.
lighting features
physical characteristics
prove it has no waste, can make applications for Mac, Windows, IPhone, Android, Symbian, XBOX, PS3, PSP ... HE EVEN USE ETC OLINE.
A SALUTE AND YOU ENJOY
Wednesday, September 29, 2010
Lab 5 Cellular Respiration Bio Ap Answers
first scene of my video reel !!!!! RealFlow
Here I present the first scene of my video reel.
Here I present the first scene of my video reel.
After 4 days of render at 780p, is finally finished. This no postproduction and nothing more.
what is not is because it looks so low quality on youtube, because it is 780p, but it is something that is important.
a greeting to all of you
Sunday, September 19, 2010
Pokemon May Misty Dawn
FOR CINEMA PLUGIN Cinema4D R12 r12
NOW AVAILABLE FOR CINEMA PLUGIN R12.
is also available for R11.5 cinema, is the same but with improvements in performance since the previous version gave some bugs.
To do this, go to page RealFlow and ask for a demo, fill out a form and they send you an email with the download link.
If you are a customer of RealFlow, using username and password to access the download area.
a greeting
Wednesday, September 1, 2010
Which Indian Actress Has Thr Biggest Boobs
!!!!!!!!!!!!!
Cinema4D R12 !!!!!!!!!!!!!
Cinema4D R12 !!!!!!!!!!!!!
already here the new Cinema4D r12, with new tools.
Great news for all lovers of 3D.
My first impressions are:
1 - I see no difference in the interface with respect to r11.5
2 º-is to relocating all objects and deforming as they were distributed by several modules.
3 º-PYTHON is a standard implemented.
4 º-in MoGraph, Cloth, Hair, MOCCA and other modules not see significant changes.
5 th-here comes the best, the dynamic system have been completely renovated creating and a tool that will bring tail. The first thing to note are the new features introduced, such as motor function, which can simulate the angular rotation of the objects as linear. Another great feature is a type of connection between elements and objects, which serves to simulate a shock, hinges, labeled, linear bonds in one or two lines ... etc.
The other part is that they have achieved that can simulate many more objects without the problems this caused in earlier versions.
6 º-in image viewer has changed the appearance a bit, now comes a sample image in the top right.
7 - EXPRESSO have in the node for make Python programs.
And that's all for now, I only had time to play it an hour or less, now I only have 41 days demo version to continue enjoying. And a long way to convince my boss to upgrade.
Here the link to the page to download the demo, you must fill out a questionnaire for downloading and one for the 42-day trial.
only demo version is very limited, since you can not save or render and save, but if you pick up and filled the second form (which asks you the same as the first ) send you a code to work 42 days to 95% capacity, the only limitation is the size of the renders.
video demonstration of the new dynamics.
this video and if you are not convinced of his ability, to see him again.
greetings and enjoy
Monday, August 30, 2010
Free How To Build A Dune
nitro
nitro ..... are very large.
nitro ..... are very large.
nitro4D has created another of his great plugin. THRAUSI already surprised us with an improved version of Xbreaker and now creating surprise neither more nor less than a painting tool forms in space.
From what I see, the plug has created aimed at making something artistic, but I see a world of infinite possibilities. Modeling directly in space without a net basis, to create fluid movements allowed, plants and moss growing where we want, etc ... (There goes your imagination)
A great tool to be tested without fail.
To use the latest tools NITRO4D must have the Py4D scheduling module, which allows your plugin.
download here and you put it in the folder cinema plugin
Here the link to the page nitro4D, so you can see your plug and link to download all, but one thing I say, if you is useful, I like it, etc ... do not forget that he does for free, but one-time donation will help us to never quit and continue to surprise us.
And a video of you on the plug, you can also see on your page
hope you serve a
greeting Monday, July 26, 2010
Where Is The Third Relic Located In The Sims
again RealFlow NEW FORUM IN CASTILIAN
I am pleased introduce and invite all users and potential users of RealFlow Castilian to the new forum, where you will find all the help users to take full advantage of this great software.
I am pleased introduce and invite all users and potential users of RealFlow Castilian to the new forum, where you will find all the help users to take full advantage of this great software.
The latest version of software to come a few months ago for sale, realflow5 a tool that if you do not know you have to try it.
The official website can get a good demo to see its potential and if you have questions, ask in the forum.
RealFlow new forum in Castilian
realflow4 video ....... imagine how it is 5
Wednesday, July 21, 2010
Online Question Genie
LAGOA
I have no words to describe this, just watch the video and see what I mean ....
I have seen it, it rocks !!!!!! fluid simulation that more impressive .....
to see when they make a demo to play it a bit lol!
Metal Gear Solid Lighter
Multiphysics 1.0 LINKS TO THIRD TUTORIAL
Today I created a new page where I'm hanging tutorials I find myself in there, and I have been very useful.
Today I created a new page where I'm hanging tutorials I find myself in there, and I have been very useful.
The institutes are a third party and free.
If there is any problem talking about here.
Friday, July 9, 2010
Islam Wedding Message
GAMELOFT Offices in Madrid
I heard that Madrid have opened several offices of multinational GAMELOFT game creation.
I heard that Madrid have opened several offices of multinational GAMELOFT game creation.
Best of all is that they are looking for people to make games in Infojob there is more information.
What they seek is the following:
-Programmers C, C + + and Java
-patterns in high and low poly-textured
high and low for extensive land and people-management
3dmax tools, photosoft, vector, pixel art and some more
-animators, programmers
characters in 3D environments with open GL and direcx
I hope if someone gets me tell you a little.
a greeting
Monday, June 28, 2010
Sims 3 Egypt World Adventure Third Relic
Monday, June 21, 2010
There A Cure For Hernia
earthsculptor
Here I present a program for creating of terrain, intuitive and successful.
Here I present a program for creating of terrain, intuitive and successful.
the program is free but with restrictions, we limit the field size and quality of textures.
When you run the program, the display screen shows all the hotkeys and controls the program, but does not let you do the work, to remove just press F1 and now this.
I have not played much, but my first impression is good, since to create animated water texture is very good, and the whole project can be exported to. obj but not limiting free high quality textures.
it is best to touch it for yourself:
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